Far Cry: Vengeance for Nintendo Wii
- ESRB Rating: M - (Mature)
- Publisher: Ubi Soft Entertainment
- Genre: Shooter / FPS
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This game is so bad it gave me cancer.
Pros
Controls are decent.
Cons
Everything else is garbage, and the game suffers from multiple glitches.
Recommended it?
No
The Bottom Line:
There's no enjoyment to be found in this game. Everything is subpar, and the game is mired in multiple game-breaking glitches and bugs.
I bought this game earlier this year for 12 bucks through Amazon.com. I still paid too much for this game. Oh god, where do I begin?
The Plot. Far Cry Vengeance is a first-person shooter. You play a guy named Carver who gets embroiled in the affairs of local rebels who are fighting against the tyrannical(?) and nameless government of their nameless country/chain of islands where the game takes place on. Blah blah, the plot is just an excuse to go from point A to point B killing as much stuff as possible. There's nothing interesting or fresh that we haven't seen before a billion times, and in some cases done better.
The Graphical Presentation. Oh boy, are we in for a treat here. Now, I'm not one to nitpick on graphics for the most part. As long as the graphics in any game I play are decent, then I'm usually happy. But the graphical presentation in this game isn't just bad, it's a downright travesty. Let's start at the beginning. There are CG cutscenes in the game. It's kinda hard to tell the difference from the in-game cutscenes because there doesn't seem to be much difference. Except that during the CG scenes, there's a huge amount of graphical breakup and glitching going on, especially when there's movement. It's just really hard to ignore, and smacks of lazy programming. And get used to the word "lazy" because we'll keep coming back to it during the length of this review.
But let's not stop there. The in-game graphical presentation isn't much better. On the one hand, the game has huge environments and their scope is quite vast, which is pretty cool. On the other hand, the environments themselves are kinda bland. There's lots of architecture and a variety of environments, but as I said before, it all looks bland and lackluster. Nothing jumps out and grabs your attention. This is doubly true for the enemies you fight in the game. When you go indoors, everything feels empty for the most part. I'm easy to please when it comes to graphics, but again, everything just screams "lazy" to me in this department. The programming could have done better than what they did, but it's obvious that coding the graphics was a rush job, much like everything else in this game.
The Gameplay. Okay, so the graphics are about as bland as skim milk. That can easily be compensated for if the gameplay is exciting, right? Well, not in this game. First off, the Wii controls are pretty decent. You move with the analog stick, aim your weapons with the Wiimote, switch your weapons the control pad, jump by gesturing with the nunchuck, and etc., etc. Everything is fairly intuitive here, though it would have been nice to have a fully customizable UI and control scheme like The Conduit has. But really, there's no problems with the controls here.
The problem is with fighting enemies: They're about as smart as bricks. First time I played the game, I came up on a pair of guards standing in the middle of the road I was travelling on. One had their back to me, the other was facing him (and me), so I blasted him first. The guy with his back to me starts freaking out and shouting out, taunting me. For the entire few minutes I waited the man did not turn around once to look behind him. Really? The enemies just don't react like normal people would in this game. It breaks the game by making it really easy to mow over certain enemies at times when you're not embroiled in a huge gunfight. But that's not all.
Aiming in this game is suspect. I seriously do not kid when I tell you that you don't really have to "aim" in this game insomuch as you just point your weapon in the general direction of the person/thing you want dead/destroyed and they're pretty much assured to cartoonishly drop dead, not unlike the scene in Hot Shots Part Duex where Topper Harley runs out of bullets for his gun, so he just grabs a handful of machinegun bullets and throws them at an oncoming wave of soldiers, and watches as they all cartoonishly flail about and die.
Grenades are crap in this game. But usually grenades are crap in most FPS games. Seriously, I know in real life that most grenades don't have a huge blast radius, but realism doesn't always translate into fun. Criterion understood this when they made Black, arguably one of the best single-player FPS games ever made for a console, and that was for the Playstation 2.
Your main charcter has a knife, which you can use the waggle the Wiimote to use, and it pretty effective. Even moreso when you take into account the below-insect levels of intelligence that the AI in this game has. Bleh. Killing stuff in this game just isn't very satisfying. It's like knocking over dominos and watching them fall. Again, lazy programming.
Oh yeah, there's driving segments in the game. Parts where you can drive like a jeep and stuff. Well, it's not as fun as you would think it would be, and it definitely doesn't elevate the overall blandness of the game. As with everything else in the game, it just rates a "meh".
Oh yeah, and you get superhuman powers. They're nothing to write home about, and the lackluster graphics don't help emphasize their effectively like they should. Bleh.
The Sound. Nothing spectacular here. In fact, nothing really noteworthy to mention. Nothing that reaches out and grabs you. I can't really remember that much in the way of ambience when you were in the jungle parts of the game.
The Glitches. I shouldn't have to put a section in my review called "The Glitches." But given just how glitched this game is, I really don't have much of a choice:
1. Several times during gameplay, the game itself froze, and I was forced to reset my Wii. This in fact happened twice in the span of approximately 30 minutes in between game freezes. This happened to me many times.
2. During one stage early on, I was guided to my next objective, which was a plane, so that I could move on to the next level. I would have liked to have done this but as soon as I reached the plane, I tried everything I could to board it, but nothing I did allowed me to move to the next stage. Thinking I had missed something I spent 30 minutes backtracking looking for anything I may have missed and needed to move things along. I had to quit my game, and upon picking up where I left off later, all of a sudden there was a huge icon that I merely needed to stand on that would let me move on to the next leve, that wasn't there when I was playing before. Again, lazy prgramming.
3. I know I mentioned the enemy AI before, but seriously, AI this dumb should be considered a glitch.
4. As I mentioned before, the CG movies all suffer from severe graphical break up and hiccuping. It's too much of an eyesore to ignore.
5. I would have found more if I had played the game to completion, which I didn't.
The Conclusion. This game could have been good. Given enough time to iron out the all the kinks, and ramp up the action level, this game could have been a solid, if not unremarkable FPS for the Wii. The controls are solid, and the vast and wide-open setting laid the foundation for a very exciting and immersive game, but the subpar quality of the graphics, the lemming-like enemy AI that drains any kind of excitement or tension out of combat really drags the game down.
This would all be pretty bad, but the amount of glitches is what torpedoes this listing ship straight to the bottom of the Marianas Trenches to settle in with the likes of Lester the Unlikely and Quattro Adventure as one of the most infuriating games I've ever played. And not because the game is just simply bad, but because a game with this many glitches and bugs, should have never made it to retail in the first place.
The Plot. Far Cry Vengeance is a first-person shooter. You play a guy named Carver who gets embroiled in the affairs of local rebels who are fighting against the tyrannical(?) and nameless government of their nameless country/chain of islands where the game takes place on. Blah blah, the plot is just an excuse to go from point A to point B killing as much stuff as possible. There's nothing interesting or fresh that we haven't seen before a billion times, and in some cases done better.
The Graphical Presentation. Oh boy, are we in for a treat here. Now, I'm not one to nitpick on graphics for the most part. As long as the graphics in any game I play are decent, then I'm usually happy. But the graphical presentation in this game isn't just bad, it's a downright travesty. Let's start at the beginning. There are CG cutscenes in the game. It's kinda hard to tell the difference from the in-game cutscenes because there doesn't seem to be much difference. Except that during the CG scenes, there's a huge amount of graphical breakup and glitching going on, especially when there's movement. It's just really hard to ignore, and smacks of lazy programming. And get used to the word "lazy" because we'll keep coming back to it during the length of this review.
But let's not stop there. The in-game graphical presentation isn't much better. On the one hand, the game has huge environments and their scope is quite vast, which is pretty cool. On the other hand, the environments themselves are kinda bland. There's lots of architecture and a variety of environments, but as I said before, it all looks bland and lackluster. Nothing jumps out and grabs your attention. This is doubly true for the enemies you fight in the game. When you go indoors, everything feels empty for the most part. I'm easy to please when it comes to graphics, but again, everything just screams "lazy" to me in this department. The programming could have done better than what they did, but it's obvious that coding the graphics was a rush job, much like everything else in this game.
The Gameplay. Okay, so the graphics are about as bland as skim milk. That can easily be compensated for if the gameplay is exciting, right? Well, not in this game. First off, the Wii controls are pretty decent. You move with the analog stick, aim your weapons with the Wiimote, switch your weapons the control pad, jump by gesturing with the nunchuck, and etc., etc. Everything is fairly intuitive here, though it would have been nice to have a fully customizable UI and control scheme like The Conduit has. But really, there's no problems with the controls here.
The problem is with fighting enemies: They're about as smart as bricks. First time I played the game, I came up on a pair of guards standing in the middle of the road I was travelling on. One had their back to me, the other was facing him (and me), so I blasted him first. The guy with his back to me starts freaking out and shouting out, taunting me. For the entire few minutes I waited the man did not turn around once to look behind him. Really? The enemies just don't react like normal people would in this game. It breaks the game by making it really easy to mow over certain enemies at times when you're not embroiled in a huge gunfight. But that's not all.
Aiming in this game is suspect. I seriously do not kid when I tell you that you don't really have to "aim" in this game insomuch as you just point your weapon in the general direction of the person/thing you want dead/destroyed and they're pretty much assured to cartoonishly drop dead, not unlike the scene in Hot Shots Part Duex where Topper Harley runs out of bullets for his gun, so he just grabs a handful of machinegun bullets and throws them at an oncoming wave of soldiers, and watches as they all cartoonishly flail about and die.
Grenades are crap in this game. But usually grenades are crap in most FPS games. Seriously, I know in real life that most grenades don't have a huge blast radius, but realism doesn't always translate into fun. Criterion understood this when they made Black, arguably one of the best single-player FPS games ever made for a console, and that was for the Playstation 2.
Your main charcter has a knife, which you can use the waggle the Wiimote to use, and it pretty effective. Even moreso when you take into account the below-insect levels of intelligence that the AI in this game has. Bleh. Killing stuff in this game just isn't very satisfying. It's like knocking over dominos and watching them fall. Again, lazy programming.
Oh yeah, there's driving segments in the game. Parts where you can drive like a jeep and stuff. Well, it's not as fun as you would think it would be, and it definitely doesn't elevate the overall blandness of the game. As with everything else in the game, it just rates a "meh".
Oh yeah, and you get superhuman powers. They're nothing to write home about, and the lackluster graphics don't help emphasize their effectively like they should. Bleh.
The Sound. Nothing spectacular here. In fact, nothing really noteworthy to mention. Nothing that reaches out and grabs you. I can't really remember that much in the way of ambience when you were in the jungle parts of the game.
The Glitches. I shouldn't have to put a section in my review called "The Glitches." But given just how glitched this game is, I really don't have much of a choice:
1. Several times during gameplay, the game itself froze, and I was forced to reset my Wii. This in fact happened twice in the span of approximately 30 minutes in between game freezes. This happened to me many times.
2. During one stage early on, I was guided to my next objective, which was a plane, so that I could move on to the next level. I would have liked to have done this but as soon as I reached the plane, I tried everything I could to board it, but nothing I did allowed me to move to the next stage. Thinking I had missed something I spent 30 minutes backtracking looking for anything I may have missed and needed to move things along. I had to quit my game, and upon picking up where I left off later, all of a sudden there was a huge icon that I merely needed to stand on that would let me move on to the next leve, that wasn't there when I was playing before. Again, lazy prgramming.
3. I know I mentioned the enemy AI before, but seriously, AI this dumb should be considered a glitch.
4. As I mentioned before, the CG movies all suffer from severe graphical break up and hiccuping. It's too much of an eyesore to ignore.
5. I would have found more if I had played the game to completion, which I didn't.
The Conclusion. This game could have been good. Given enough time to iron out the all the kinks, and ramp up the action level, this game could have been a solid, if not unremarkable FPS for the Wii. The controls are solid, and the vast and wide-open setting laid the foundation for a very exciting and immersive game, but the subpar quality of the graphics, the lemming-like enemy AI that drains any kind of excitement or tension out of combat really drags the game down.
This would all be pretty bad, but the amount of glitches is what torpedoes this listing ship straight to the bottom of the Marianas Trenches to settle in with the likes of Lester the Unlikely and Quattro Adventure as one of the most infuriating games I've ever played. And not because the game is just simply bad, but because a game with this many glitches and bugs, should have never made it to retail in the first place.
